Display Name = "Administrator's Tower 5F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlSwitches([2754, 2754, 1])
    ControlSwitches([100, 100, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 89, 13, 25, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ControlSwitches([2754, 2754, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 302, 11, 13, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ControlSwitches([2754, 2754, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 302, 25, 6, 2, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ControlSwitches([2754, 2754, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 302, 43, 20, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSwitches([2754, 2754, 1])
    ControlSwitches([100, 100, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 302, 25, 31, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I touch the device, but nothing happens..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["This one's no good... We'll have to check the others."])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Will you use the warp stone to activate this device?"])
    ShowChoices([["Activate the warp device", "Not now"], 2])
    When([0, "Activate the warp device"])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 866, 46, 35, 2, 0])
      ExitEventProcessing([])
      Empty([])

    When([1, "Not now"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([1, 1141, 0, 8, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hm...?\nThis device seems to react to our warp stone."])
      ShowText([""])
      ConditionalBranch([4, 53, 0])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Lime>"])
        ShowText(["It's all glowy♪"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Plus, there's a hole here to fit the stone into... It seems that'll let us activate the warp device."])
      ShowText([""])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I'm uneasy about using this when we don't know where it'll warp us to, but with no other path, this is our only option."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 18, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Just in case, I'd like to remind you that this is the warp to Sabasa. We don't have any more business there."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Will you use the warp stone to activate this device?"])
    ShowChoices([["Activate the warp device", "Not now"], 2])
    When([0, "Activate the warp device"])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 866, 14, 10, 2, 1])
      ConditionalBranch([1, 1141, 0, 8, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["It seems we've warped pretty far away...\nNow then, where did we end up?"])
        ShowText([""])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["This seems to be a small shrine. Let's check outside!"])
        ShowText([""])
        ConditionalBranch([4, 812, 0])
          ShowTextAttributes(["magatu_fc1", 2, 0, 2])
          ShowText(["\\n<Magatsu>"])
          ShowText(["This \"warp\" thing is pretty different from the other transit methods I've seen here... Not sure if I'll ever get used to it. Is everyone else okay?"])
          ShowText([""])
          ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
          ShowText(["\\n<Hakunen>"])
          ShowText(["I'm a bit dizzy, but otherwise fine."])
          Empty([])
        BranchEnd([])
        Script(["gain_medal(77)"])
        ControlVariables([1141, 1141, 0, 0, 9])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([1, "Not now"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_arcen_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>"])
    ShowText(["...I was a step too late."])
    ShowText(["As you can see, the warp device to the Ilias continent has been destroyed."])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ugh, what a situation..."])
    ShowText(["With this, it seems impossible to repair..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warp device is shattered beyond recognition."])
    ShowText(["It was obvious even to an amateur that it was beyond repair--"])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>"])
    ShowText(["With this, we can no longer go to the Ilias continent."])
    ShowText(["Your plan has been crushed to nothing..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmph... Just by destroying the warp device, you wear a smug face."])
    ShowText(["There must be a way to cross to the Ilias continent without using such a thing."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>"])
    ShowText(["No... It doesn't exist."])
    ShowText(["A barrier has been erected over the entire Ilias continent by Lady Ilias's power."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>"])
    ShowText(["Even a malevolent Goddess would find it difficult to break that barrier."])
    ShowText(["You can no longer go to the Ilias continent."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["The barrier of Ilias..."])
    ShowText(["That's troublesome..."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>"])
    ShowText(["And it is also my duty to defeat you who have appeared here!"])
    ShowText(["I shall take you down right here!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We have fought the Seven Archangels across the heavenly realms..."])
    ShowText(["And just earlier, we fought against the Goddess, Black Alice as well."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["No matter how strengthened you are, you are still just a manufactured monster."])
    ShowText(["You are no match for us now!"])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>"])
    ShowText(["Indeed, I cannot deny that..."])
    ShowText(["I am far from the power of the Seven Archangels or Black Alice."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>"])
    ShowText(["After all, just a mere artificial succubus..."])
    ShowText(["In exchange for excessive physical enhancement, its lifespan is less than ten years."])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Ten years? That's..."])
    ConditionalBranch([4, 394, 0])
      ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["Such a cruel thing..."])
      ShowText(["As always, they underestimate life."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>"])
    ShowText(["This power, burning fiercely with a limited timeframe!"])
    ShowText(["I will unleash it upon you now!"])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>"])
    ShowText(["Let this be my last and greatest battle!"])
    ShowText(["I will burn this life to the fullest and defeat you...!"])
    ConditionalBranch([4, 776, 0])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Grandpapi>"])
      ShowText(["What an incredible spirit……"])
      ShowText(["It's as if the fighting spirit wants to burn everything to ashes."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Don't underestimate me, Monster Lord..."])
    ShowText(["This enemy is different from the Seven Archangels and Black Alice."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Oh, I know ..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Both the Seven Archangels and Black Alice have underestimated us from the beginning."])
    ShowText(["Due to the overwhelming difference in power, they fought carelessly."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["However, this Archangel is entirely different in spirit."])
    ShowText(["It's trying to burn its life out to defeat us—"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I can't believe I underestimated the enemy..."])
    ShowText(["It seems I forgot that Granberia clashed with Uriela."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>"])
    ShowText(["Granberia, huh..."])
    ShowText(["I was created to defeat that one."])
    ShowPicture([5, "80_arcen_st02b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["arcen_fc1", 1, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>"])
    ShowText(["And yet, Granberia has defeated Uriela..."])
    ShowText(["For some reason, I'm proud of that."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>"])
    ShowText(["Now, the talk ends here!"])
    ShowText(["From here on, we shall speak with sword and fist!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alright... Let's go!"])
    ConditionalBranch([4, 500, 0])
      ShowTextAttributes(["arcen_fc1", 1, 0, 2])
      ShowText(["\\n<Archangel>"])
      ShowText(["A battle against oneself..."])
      ShowText(["It seems like it will be a heated fight!"])
      ShowTextAttributes(["arcen_fc1", 0, 0, 2])
      ShowText(["\\n<Arc-En-Ciel>"])
      ShowText(["I won't ask why... I will just fight through it!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss3\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1661, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_arcen_st03b", 0, 0, 0, 0, 100, 100, 255, 0])
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["arcen_fc1", 2, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>"])
    ShowText(["As expected..."])
    ShowText(["My power is insufficient..."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...You were indeed quite strong."])
    ShowText(["I sincerely apologize for underestimating you at first."])
    ConditionalBranch([4, 776, 0])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Grandpapi>"])
      ShowText(["From your fists, I could truly feel your way of life..."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_arcen_st02b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["arcen_fc1", 1, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>"])
    ShowText(["It was a satisfying fight, a meaningful life..."])
    ShowText(["Farewell, strong ones..."])
    ErasePicture([5])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    ControlVariables([1141, 1141, 0, 0, 64])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Archangel has exhausted her strength..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Truly a strong enemy in every sense..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ah... Even if she was a created life, she was undeniably a warrior."])
    ShowText(["I witnessed the way of life of a proud warrior."])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["There are indeed those among the created who are capable."])
      ShowText(["I thought they were all scum..."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_alice_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["However, this is a troubling situation..."])
    ShowText(["With this, the warp device to the Ilias continent can no longer be used."])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Completely shattered, isn't it..."])
      ShowText(["It's no longer a matter of repair or anything like that."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Moreover, it seems that the Ilias continent is inaccessible due to the barrier."])
    ShowText(["Tamamo, is it true that even the Dark Goddess find it difficult to destroy it?"])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Indeed, it is the truth. Because it is a holy field established by Ilias's power,"])
    ShowText(["it's extremely difficult for those who belong to darkness to destroy it."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Even the power of an Dark Goddess would take considerable time to break it."])
    ShowText(["It would definitely take more than a month."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["A month would be too late..."])
    ShowText(["If we give them that much time, the space-time transfer device will be completed."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["I need to hurry and save Nuruko, but this..."])
    ShowPicture([5, "80_alice_st04", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It's quite a desperate situation, isn't it?"])
    ShowText(["Here, I would like to hear the opinion of the Dark Goddess as well..."])
    Wait([30])
    ShowPicture([5, "80_alice_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["...Can you hear my voice?"])
    ShowText(["It seems the plan has hit a snag right away."])
    ShowPicture([5, "80_alice_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Oh Tamamo, you understand the situation, right?"])
    ShowText(["Even the Dark Goddess has no means to act?"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Just now, I received words directly from the Dark Goddess herself."])
    ShowText(["As expected, it seems it will take more than a month to break the barrier."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Due to the holy attribute field, the power of darkness is obstructed."])
    ShowText(["We are far too incompatible..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The power of darkness is incompatible..."])
    ShowText(["Then, what about the power of holiness? Can't we break the barrier?"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["I understand what you are thinking..."])
    ShowText(["However, even Luka lacks the strength."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Even to break it with holy energy, extreme power is necessary."])
    ShowText(["It would be difficult even for someone of the Seven Archangels class..."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Those who possess holy energy strong enough to break the field are..."])
    ShowText(["Excluding the caster Ilias, there are only two in this world."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["The primordial angels, Micaela and Lucifina..."])
    ShowText(["Only these two can break the barrier with their power."])
    ShowPicture([5, "80_alice_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["However, Micaela is a close aide of Ilias and an enemy executive."])
    ShowText(["There's no way we can rely on that power."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Then, the remaining one is..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Mom……"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["No, in reality, she is a different person from another world."])
    ShowText(["The Lucifina of this world is not my mother..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Relying on Lucifina..."])
    ShowText(["That is the most realistic solution."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["In our discussions with the Dark Goddess, we reached that conclusion."])
    ShowText(["With Lucifina's power, we should be able to break the barrier of the Ilias continent."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["However, the problem is..."])
    ShowText(["Whether she will lend us her strength or not."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Lucifina has rebelled against the heavenly realm and is in opposition to Ilias."])
    ShowText(["Although not directly, she also has a deep connection with Luka."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Somehow, we need to persuade her to lend us her power..."])
    ShowText(["There is no other way left now."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That's right... I will persuade her."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["But, Lucifina is on the moon, right?"])
    ShowText(["How are we supposed to get to the moon...?"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The moon... If only we had a spaceship..."])
    ShowPicture([5, "80_stein_st31", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["……………………"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["……………………"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["……………………"])
    ShowPicture([5, "80_stein_st33", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["Huh, why is everyone looking at me?"])
    ShowText(["It's not like we can just create a spaceship that easily...!"])
    ShowPicture([5, "80_alice_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Even Promestein would find it impossible..."])
    ShowText(["Tamamo, can't you do something about it?"])
    ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["It would be difficult even for us."])
    ShowText(["We've never even considered going to the moon..."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Well, that's to be expected."])
    ShowText(["To face another hardship at this point..."])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_alice_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_laplace_st21", 0, 0, 130, 0, 100, 100, 255, 0])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["No... Spaceships do exist."])
    ShowPicture([5, "80_alice_st07", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...What did you say!?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["In the 'Alliance of Wisdom' that I belonged to..."])
    ShowText(["An experimental magic ship has been completed, but only one."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["It has, of course, the ability to move on the sea and submerge..."])
    ShowText(["It is an integrated ship equipped with flying and interstellar navigation capabilities."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["Additionally, it was planned to have the function to travel to other worlds..."])
    ShowText(["But before completion, the 'Alliance of Wisdom' was destroyed."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I see, what a regret..."])
    ShowText(["But is that magic ship functioning properly?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["It should still be stored at the headquarters of the 'Alliance of Wisdom'."])
    ShowText(["As long as Kagetsumugi hasn't destroyed it, it should be in a usable state."])
    ShowTextAttributes(["sonia_fc3", 6, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Amazing! If we board that, we can go to the moon!"])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Are you sure you can pilot it?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["Leave that to me."])
    ShowText(["I can access and operate any equipment within the research facility."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["But how do we get to that research facility?"])
    ShowText(["I've heard it's in another dimension..."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["Of course, I've been to that location before."])
    ShowText(["Thus, with the linked function of the singularity Luka, we can perform general warp."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["Normally, we wouldn't be able to warp due to strong jamming..."])
    ShowText(["But the jamming device has likely been destroyed by Kagetsumugi."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In other words, we can easily get there using movement items or warp magic."])
    ShowText(["We don't even need to open a gate to another dimension like we did at the Black Mansion."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Alright, we've found a glimmer of hope!"])
    ShowText(["From here, we will head to the research facility of the Alliance of Wisdom!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["There, we will board the magic ship and reach the moon—"])
    ShowText(["And persuade Lucifina to cooperate with us!"])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["I can't believe we're actually going to the moon..."])
    ShowText(["It feels like our adventure has reached its destination."])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["The moon, huh! Seriously?! I'm getting pumped up!!"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["We're not going there for leisure, Morrigan..."])
    ShowText(["...Even so, I can't help but feel excited."])
    ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["You two seem to be loosening up..."])
    ShowText(["Tamamo-sama, could you tighten things up a bit?"])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["The moon, I wonder what kind of place it is..."])
    ShowText(["Everyone, don't get too carried away now~♪"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Despite my age, I'm getting carried away..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["First and foremost, we need to secure the spaceship."])
    ShowText(["Now, let's hurry to the research facility!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At this very moment――"])
    ShowText(["Ilias, who has captured Nuruko, must be advancing her plans."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There is no time to lose anymore."])
    ShowText(["We must find the magic ship at the research facility as quickly as possible――"])
    FadeoutScreen([])
    ErasePicture([5])
    ErasePicture([6])
    Wait([60])
    TransferPlayer([0, 193, 221, 192, 2, 2])
    FadeinScreen([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Just as Laplace said earlier…"])
    ShowText(["We can reach the research facility using harpy wings or warp magic."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Using warp should have increased the number of new destinations."])
    ShowText(["Since we don't know what might be there, make sure to prepare in advance."])
    ControlSwitches([5056, 5056, 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([6, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ControlSwitches([2551, 2551, 1])
    ScrollMap([8, 5, 4])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hm, this floor is... Wait, this is the warp floor!?"])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Pretty sure we're only halfway up the tower still... Seems the warp floor wasn't at the top."])
    ShowText([""])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Aw man, that didn't go as expected..."])
      ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["...Wait a minute, that just means we're already done with our search! So we're actually lucky!"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowPicture([6, "80_cupid_st03", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_ranael_st33", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ranael_fc1", 2, 0, 2])
    ShowText(["\\n<Ranael>"])
    ShowText(["Hurry up, Cupids. Promptly dispose of all six warp stones."])
    ShowText([""])
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid A>"])
    ShowText(["I'm working on that right now! There's only three more!"])
    ShowText([""])
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid B>"])
    ShowText(["But this is really annoying to do!\nWe have to wipe and overwrite all of the coordinate data for each and every one!"])
    ShowText([""])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You're destroying the warp stones...? I'm not fully sure how that works, but we won't let you!"])
    ShowText([""])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShotBalloonIcon([14, 1, false])
    Wait([90])
    ShowPicture([6, "80_cupid_st03", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_ranael_st33", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ranael_fc1", 2, 0, 2])
    ShowText(["\\n<Ranael>"])
    ShowText(["Oh no, the intruders have already invaded this far...! Cupids, destroy the stones right this instant!"])
    ShowText([""])
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid A>"])
    ShowText(["I'm telling you, this takes time! Gimme three minutes!"])
    ShowText([""])
    ShowTextAttributes(["ranael_fc1", 2, 0, 2])
    ShowText(["\\n<Ranael>"])
    ShowText(["Got it, I'll hold them off and buy time! Destroy them as fast as you can!"])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["As if we'd let you!"])
    ConditionalBranch([4, 395, 0])
      ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
      ShowText(["\\n<Lilith>"])
      ShowText(["This one seems to be a Ranael...\nThey're not weak, but not real threats either."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 1530, false, false])
    ControlSwitches([81, 81, 1])
    PlayBGM(["RPG::BGM(@name=\"dungeon_kanrisya\", @volume=100, @pitch=100)"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Hah, that was easy! Come on, you guys are up next!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid A>"])
    ShowText(["Wait, Lady Ranael!?"])
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid B>"])
    ShowText(["There's still a warp stone we haven't broken yet!\nWhat happened to buying us time!?"])
    ShowText([""])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Then hand that last stone over to us!"])
    ConditionalBranch([4, 395, 0])
      ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
      ShowText(["\\n<Lilith>"])
      ShowText(["If you just hand over the stone, you'll even get to keep your limbs..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid A>"])
    ShowText(["Whawhawhawhawhat should we do!?"])
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid B>"])
    ShowText(["I'll give it to the gov-governor!"])
    PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
    SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[1, 9])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[1, 9])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Cupid B ran off carrying the warp stone!"])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>"])
      ShowText(["She ran away!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 295, 0])
      ShowTextAttributes(["cassandra_fc1", 7, 0, 2])
      ShowText(["\\n<Cassandra>"])
      ShowText(["Seems she's good at running away, at least..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 296, 0])
      ShowTextAttributes(["cassandra_fc1", 2, 0, 2])
      ShowText(["\\n<Cassandra>"])
      ShowText(["Seems she's good at running away, at least..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Tch, we let her escape... Things just got a lot more troublesome."])
    ShowText([""])
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid>"])
    ShowText(["Wawawawawawa..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowPicture([5, "80_cupid_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I think I've figured out most of this. The 6 devices here are connected to the various continents of the Dominion, right?"])
    ShowText([""])
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid>"])
    ShowText(["Ye-yes!"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["But to activate each warp device, each one needs its own separate warp stone, is that correct?"])
    ShowText([""])
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid>"])
    ShowText(["Yes, exactly!"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["But to try and isolate this continent, you smashed five of the stones. The last one's being brought to the governor... Is that right?"])
    ShowText([""])
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid>"])
    ShowText(["Yes, it's all as you say!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["If we don't get that warp stone, we won't be able to use the transportation network here, then..."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["If we don't get that last stone as soon as possible, it'll be destroyed too. Let's hurry to the governor!"])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...By the way, where would the governor happen to be?"])
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid>"])
    ShowText(["She's in the top floor of this tower!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["So that's what's at the top of the tower, then!"])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Yay, so we were right the first time!"])
      ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["...Wait, that's not something to be happy about! Now we need to do more climbing!"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["cupid_fc1", 5, 0, 2])
    ShowText(["\\n<Cupid>"])
    ShowText(["So, what will happen to me...?"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Can you send prisoners of war over to our world? There's some stuff I'd like to find out by dissecting one."])
    ShowText([""])
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid>"])
    ShowText(["Oh no oh no oh no oh no oh no..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Good grief... We're done with you, go run away somewhere."])
    ShowText([""])
    ShowTextAttributes(["cupid_fc1", 5, 0, 2])
    ShowText(["\\n<Cupid>"])
    ShowText(["...Eh, you're letting me go? ...You're not going to shoot me the moment I turn around, are you?"])
    ShowText([""])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Do you think we're demons!? Just go already!!"])
    ErasePicture([5])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-1, 9])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, 9])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid>"])
    ShowText(["I'm sorryyyyyyy!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Cupid ran away!"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["How nice of you to let her go like that!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmph... Let's hurry up to the governor's floor!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The last remaining warp stone was taken off to the governor. If that gets destroyed, we'll never be able to escape Esta."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Before that happens, we need to reach the governor on the top floor as soon as possible."])
    ControlSwitches([2493, 2493, 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ConditionalBranch([0, 2754, 0])
      TransferPlayer([0, 303, 25, 23, 2, 0])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hey, look over there...!"])
    ScrollMap([6, 5, 5])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The destroyed warp device and――"])
    ShowText(["The appearance of the bizarre artificial monster standing in front of it."])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["That's a warp device to the Ilias continent, right...!?"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Damn it, they got the jump on us...!"])
    ShowText(["I need to check if it can be repaired somehow!"])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Next doll, is this the fifth one already!?"])
      ShowText(["They keep getting in the way every single time...!"])
      Empty([])

    BranchEnd([])
    ScrollMap([4, 5, 5])
    Wait([60])
    ControlSelfSwitch(["B", 0])
    ExitEventProcessing([])
    Empty([])

  Page 3
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This seems to be a central machine for coordinating the warp devices. There's nowhere to put a stone in here..."])
    ShowText([""])
    ConditionalBranch([1, 1141, 0, 8, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This doesn't seem to be the one... Are there any nearby devices showing a reaction?"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I touch the device, but nothing happens..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["This one's no good... We'll have to check the others."])
    Empty([])

  Page 1
    ConditionalBranch([1, 1141, 0, 18, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hmm...?"])
      ShowText(["This device is reacting to the stone we just obtained."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Then next, we should use this warp device, right?"])
      ShowText(["I wonder where the destination is..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Will you use the warp stone to activate this device?"])
    ShowChoices([["Activate the warp device", "Not now"], 2])
    When([0, "Activate the warp device"])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 866, 14, 35, 2, 0])
      ConditionalBranch([1, 1141, 0, 18, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Is this the shrine we visited before...?"])
        ShowText(["No, it just looks similar."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Let's go outside!"])
        ControlVariables([1141, 1141, 0, 0, 19])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([1, "Not now"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I touch the device, but nothing happens..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["This one's no good... We'll have to check the others."])
    Empty([])

  Page 2
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I touch the device, but nothing happens..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["This one's no good... We'll have to check the others."])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Will you use the warp stone to activate this device?"])
    ShowChoices([["Activate the warp device", "Not now"], 2])
    When([0, "Activate the warp device"])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 866, 46, 60, 2, 0])
      ConditionalBranch([1, 1141, 0, 31, 0])
        ControlSwitches([31, 31, 0])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([1, "Not now"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I touch the device, but nothing happens..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["This one's no good... We'll have to check the others."])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Will you use the warp stone to activate this device?"])
    ShowChoices([["Activate the warp device", "Not now"], 2])
    When([0, "Activate the warp device"])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 866, 14, 60, 2, 0])
      ExitEventProcessing([])
      Empty([])

    When([1, "Not now"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ControlSelfSwitch(["A", 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmm... the warp device directly across is reacting."])
    ShowText(["To go to Hellgondo continent, we should use that device."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ControlSelfSwitch(["A", 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The warp device at three o'clock is reacting..."])
    ShowText(["To go to San Ilia, we need to use that device."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Now, it's nice that we got a warp stone... But how are we supposed to use it, and with which device?"])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Can't we just mess around with various spots until something works?"])
    ShowTextAttributes(["alice_fc1", 5, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You fool, we need to be more careful than that...\nTamamo, have any advice for us?"])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["I don't see much other option besides messing around with various spots until something works."])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["That's your advice!?\nThat's no different than what Luka said!"])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["That's all there is to do when working with structures with no idea of how they work. It's better than standing there doing nothing, go! Touch things!"])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Good grief...\nI guess we'll just have to check the devices and see what we can figure out."])
    ShowText([""])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Alright, leave it to me! I love touching things and seeing what happens!"])
      ShowText([""])
      ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
      ShowText(["\\n<Lilith>"])
      ShowText(["I think you know this by now, but..."])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Yes, I do. Morrigan, don't touch anything."])
      ShowText([""])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Aw man, you meanies... Guess I'll just touch Nuruko instead."])
      ConditionalBranch([4, 79, 0])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko>"])
        ShowText(["Kyu! Kyu! Kyuu!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
